using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SlimeCleanupMission : MonoBehaviour
{
    private void SlimeCleanup()
    {
        if (DamageablePlayer.Instance.dialogInfo == 1)
        {
            DamageablePlayer.Instance.SlimekillNum++;
        }
        if (DamageablePlayer.Instance.dreamdialogInfoIndex == 2)
        {
            DamageablePlayer.Instance.SlimekillNum++;
        }
    }
}
